ARK Stat Calculator
ARK computes stats in three layers - wild points, taming bonuses, then imprinting and domestic levels. Set your scenario below and see the exact final numbers the game will show, stat by stat.
Projection
| Stat | Wild value | After tame | Imprinted | Fully leveled |
|---|
The formula it runs
(Base × (1 + wild×IncWild + mut×IncWild) × TBHPM × imprintM + AddWhenTamed) × (1 + MultAffinity × TE) × (1 + dom×IncDom)
imprintM is 1.2 × imprint% on Health/Food/Weight/Melee (and Torpor/Water), 1.0 on Stamina/Oxygen/Crafting; flyers also skip it for Speed. TE only scales stats with a MultAffinity bonus (melee and a few others - for Rex that's ×(1+0.4·TE)). Bonus levels from taming are excluded from the projection because the game rolls them randomly - the "level after tame" figure shows how many you gained.
Wild vs tamed vs imprinted - the three layers
Wild: a wild creature's stat is simply
Base × (1 + points × IncWild). Its level is 1 plus all points
across the six mutable stats (Torpor scales with level but is not a point stat).
Tamed: the moment the tame finishes, two things happen: bonus levels (from taming effectiveness) are rolled randomly into the stats, and species bonuses apply - an additive bonus (e.g. +50% melee for most carnivores) and a TE-scaled multiplicative bonus. This is why a freshly tamed Rex shows ~209% melee even with zero points in it.
Imprinted & leveled: imprinting multiplies the tamed value
by up to ×1.2 on the affected stats, and each domestic point adds
IncDom × current base - for HP that's +27% of the tamed base per
point on a Rex. Because domestic points scale off the already-bonused value,
imprint first, level second: same points, bigger gains.
Stats FAQ
How do bonus levels from taming work?
When the tame finishes you gain bonus levels = floor(wild level × taming effectiveness / 2), distributed randomly across the stats. A 150 at 98.7% TE gets +74 levels; a perfect 100% TE tame would get +75 (level 225). Those bonus levels are random per stat - that’s why two identical tames can end up with different stats.
What does imprinting actually change?
At 100% imprint the creature gets +20% on Health, Food, Weight, Melee (and Torpor/Water - invisible in practice) but NOT Stamina, Oxygen or Crafting, and flyers get no speed bonus. On top, the imprinter riding it gets ×1.3 damage dealt and takes only 70% damage while ridden. Partial imprints scale linearly (50% imprint = +10% stats).
Why did my tamed creature lose melee after imprint?
It didn’t - the taming effectiveness multiplier already applies at tame time: melee shows (base + 50% tame bonus) × (1 + 0.4 × TE). A low-TE tame visibly "loses" melee versus the wild value, and imprinting adds its 20% on top of the tamed number, never the wild one.